Lizardman
This is one of my portfolio pieces from school. The character was my own concept and I intended him to be a dragon-like anthropomorphic character. I created the sculpt as well as the low-poly version of the mesh in ZBrush, textures were done in Substance painter, clothing in Marvelous Designer, and the rig, as well as some smaller models, were made in Maya. I started by creating ZSpheres to match the base anatomy of my design. From there, I gradually added more detail and fixed scaling issues with my model. The final renders were done in Unreal Engine 4. From start to finish this model took approximately 80 hours.
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