Baba Yaga Goblins
This piece is my Capstone project from school. The concept for this piece was a Baba Yaga inspired goblin colony. I had decided to do this project because it blends the line between environment and character art, both of which I have a passion for. The software I used was Maya, Zbrush, Substance Painter, SpeedTree, and UE4
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Ubisoft NXT Competition
This piece was my submission for the 2018 Ubisoft Toronto NXT Competition. The scene I chose was the chai stall called "Nale Ba". I chose the the chai stall because I felt like I would be able to add more character to the scene then if I had modeled the back alleyway. The software I used was Maya, Zbrush, Substance Painter, Substance Designer, SpeedTree, xNormal, and UE4.
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